Web 2.0 Start-Up Field Guide - Idris Mootee
From: imootee, 2 years ago
This talks to how to getrVC funding and many other issues typically face by the entrepreneur.
SlideShare Link
Over 100 Years of Combined Gaming and Professional Experience
Eric Whiteside, Manager
Mr. Whiteside has been working his entire business career in with small business environment. Working for others in the traditional business world in his early career, he was often challenged to correct specific issues and problems within small business. His areas of concentration in area commercial credit training, financial strategic placement, company structuring and project management. The rewards of these challenges and the successes that followed, led to the passion for a transition to a full-time, independent small-business advisor, management consultant, and change agent. The last 11 years have been spent as a change agent, implementing change management in a wide-variety of business environments, including family businesses and closely held companies; working exclusively with business owners and principals. He is a member of Project Management Institute, Risk Management Association and National Credit Management Association. He has received executive education training at the following institutions: Harvard Executive Education Program on Negotiations 1998, Columbia University 1997, and Massachusetts institute of Technology, Sloan School of Management 2002, Duke University Fuqua School of Business Executive Education Program on Financial Reporting for non Financial Managers 2002, and American Management Association Advanced Leadership Program 2004 and Project Management Training at Midland Technical College 2007.
DBLCLAN an online gaming community was established in 2003 by Mr. Whiteside and co founders Wayne Hayton, John Lewis, Don Johnson and Larry Clark. The purpose was recruit mature gamers that all had a common goal of mentoring to the youth that played online. The initial member age range was 28-38 years old and the goal was simple have fun in playing on XBOX Live and provide positive reinforcement for youth exposed to online. Mr. Whiteside personal goal is to provide mentorship to online gamers through positive goal directed online communities with a purpose.
Wayne Hayton, Manager
Mr. Van E. Staggs Jr., is vice president of Public Relations for Delta Beta Lambda Fraternity, the first online video gaming fraternity that provides mentoring and full academic scholarships in the fields of video game design and technology to disadvantaged and deserving youths throughout the United States and abroad. At an early age growing up in Norwalk Connecticut, Mr. Staggs found the love for video gaming. He and his friends would meet every morning at the local arcade before classes, after school, and on weekends; not to mention playing at home on the Atari 2600. Twenty-five years later, he still has the same love for video gaming.
Mr. Staggs is a cum laude graduate of Benedict College where he earned a Bachelor of Arts in Political Science. While at Benedict, Mr. Staggs was active in Benedict's upward bound program whose activities were to all designed to provide holistic experiences to enhance academic, social, and cultural development while establishing and cultivating partnerships and relations within the community. Over the past 12 years, he has held various upper management positions in several corporations. He is very active within his community volunteering his time to various social service organizations. He has also been very successful in the field of Real Estate as an investor and Commercial Real Estate consultant. Prior to his current position, he was employed as a loan officer with SunTrust Bank and Blue Ridge Savings Bank respectfully. He is the loving husband of Michele and decided father of two girls Abriella 5 years, and Aavyn 1year.
Welcome to our "Changing the Game" project, as we present with our hearts and minds to game platform manufacturer, developers,advertisers, online gaming communities and potential sponsors. This plan will establish the infrastructure for virtual gaming as it transcends to mainstream participation.